Raw and Cleaned scan
ZTL and OBJ files with 16k Texture
Realistic PBR 3D Head Model
Animation ready topology
Separate eyes and facial hair
Maximum Optimized UV
Fine Skin detail in ZTL
Recorded Layers
Base topology (10k)
16k PBR Textures
3ds Max, ZTL and OBJ files with 16k Textures
Once the photography session is complete, all the images are computed, and the result is RAW scan asset. That is the first 3D model that is created from the calculation of all photos. This RAW scan usually runs into the tens of millions of polygons and could have some problems, especially around areas with hair. However, when we present our RAW scans here, they have gone through some basic optimization and fix geometry. Usually, they are exported at 2 million polygons each.
The Cleaned scan ( or retopologized ) as we call it has a different geometry in quads that is now in the thousands of polygons, not millions. It is also gone through a cleanup of all problem areas. This makes this product a lot easier to use and better to look.
The PBR stands for physically based rendering. The textures and materials are prepared so that the model is compatible with a wide range of different 3D software and engines with no difference in the way the product looks. Also, the PBR model’s geometry is created in a way that the asset is suitable for rigging and animation. Further, the PBR 3D model is still carefully cleaned and from the problem scan data around the hair and the cap that the actors are photographed in. The detail on the head is then recreated in those areas. Additional maps like glossiness, specular, normal and displace are created, and a unique SSS material is applied to the asset. All of that results in a very high-end product that you can instantly use.
The animation-ready asset has a rig in place. The topology is created so that there are no stretchings or geometry issues when moving the elements of the model around during animation.
Subscribe our newsletter to receive the latest news and exclusive offers every week. No spam.